# SQUAD COMMS - CE-SAMPLER kit map
#
# One line per pad:  SLOT: FILE.WAV
# Slot numbers work on every CE-SAMPLER device. Edit freely: swap two
# filenames to swap two pads, delete a line to empty it. A bad line
# costs that line only, and deleting this file loads in filename order.
#
# 23 samples, from Kenney's Game Assets All-in-1 3.4.0 (CC0).
#
# NAME is what fits above the pads, at most 10 characters.
# The longer title on the first line is what the pack is called
# everywhere that has room. Two fields, two jobs.

NAME: SQUAD

01: BACKUP.WAV
02: BACKUP_F.WAV
03: COVER_ME.WAV
04: COVER_ME_F.WAV
05: FIRE_HOLE.WAV
06: GET_DOWN.WAV
07: GO_GO_GO.WAV
08: HIT_METAL.WAV
09: HOLD.WAV
10: LOOK_OUT.WAV
11: LOOK_OUT_F.WAV
12: MEDIC.WAV
13: MEDIC_F.WAV
14: RELOADING.WAV
15: RELOADING_F.WAV
16: RPG.WAV
17: SNIPER.WAV
18: STEP_SNOW.WAV
19: STEP_WOOD.WAV
20: SUPPRESS.WAV
21: TARGET_DEAD.WAV
22: TARGET_HOT.WAV
23: WATCH_BACK.WAV
